These are some of the video games I have worked on
Warhammer 40k: Battlesector
My largest professional project.
I worked on this game from pre production right up to the final DLC. I did the majority of the 3D environment art, character re-topology & texturing. Almost ALL of the animations (over 90%) and about two thirds of the rigging.
I had a great time working on this video game and It'll forever be part of my legacy!
Its worth noting that during Battlesecors project lifetime, Alex worked for Black Lab Games for 3 separate periods.
https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/
Space Orcs Brawl
This project was started between my and my close friend Alex and is the reason we became incorporated as Big Bench Games PTY LTD. The reason we founded our company was to register as official Nintendo developers.
Space Orcs Brawl was almost instantly accepted to be developed for the Nintendo Switch!
As of September 2023, we still haven't actually released this game to any platforms, despite being just about ready to for almost a year.
www.bigbench.games
Battlestar Galactica: Deadlock
Right near the beginning of my career in 3D graphics I was hired by Black Lab Games to work on their upcoming season two DLCs for Battlestar. I learned so much from this project and had so much fun honing my skills, creating high quality 3D spaceships on a tight time budget.
Amusingly, I was tasked with putting together some of the last few cut-scenes. Including the final cut-scene which I put a lot of effort into paying homage to the fans and the original show by recreating classic shots from the series.
I am particularly fond of the community this game has :)
https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/?curator_clanid=43800960
Space Orcs
Space Orcs was the first every video game project which I actually finished from start to end.Â
Surprisingly it's actually quite fun, which is what warranted me re-building an arcade machine so that myself and my younger siblings could enjoy replaying it.
Funnily enough, Alex actually made one script in an earlier project which spawned some asteroids inside the bounds of a sphere. I copied the script Into Space Orcs and therefore Alex was a contributor, I've almost never made a game without him!