Custom face weighted normals
These Maya pages are for my own quick little reference from any computer
This is so sick, I just block out env assets super low poly and then do the UVs then smash a quick bevel and weight normals to largest adjacent face
Original Google Drive shareable copy of the script
https://drive.google.com/file/d/1etpAE5XqvpoKkqc4yHeVCx7ol0LiJcSX/view
My Google Drive shareable copy of the script
https://drive.google.com/file/d/1etpAE5XqvpoKkqc4yHeVCx7ol0LiJcSX/view?usp=sharing